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messing with streetview

Written by on 18th October 2011 in Experiments, Thoughts with Leave a comment

I’ve been playing around with the technical side of Streetview stuff this weekend, thanks to lots of help from Angelo. First is basically just taking “Streetview Zombie Apocalypse” game and re-skinning it to be”Streetview Super Happy Friendship Game.” I mainly just wanted to get in there to see how it all works. There’s a lot  going on in there, and I certainly don’t really know what the hell I’m doing. But I was at least able to get in and change styles and sizes and insert my own artwork into the game, although I still have to figure out why the sprites are so small. I would also really like to be able to get some animated gif action up in there. But.. that’ll be coming soon.

I’ve also been looking into multiuser apps using Union Platform. It seems to be super powerful but I also don’t entirely understand what’s going on in the back end. The collaborative drawing app above is basically just two of their tutorials on one page (multi-user whiteboard + chat). The background image is also grabbed from streetview. I can change the things like zoom and postion etc within the streetview url in the code, but it would be nice to be able to create some interface for dynamically updating that.  I would also really like to be able to stamp things (people, buildings, trees) onto the canvas collaboratively. I found a tutorial  for creating an html 5 paint app with stamps, but I don’t even know where to begin to integrate those things together.

I also just started playing with Google Docs’ shared drawing. The image above is embedded from a shared drawing. Which should update as the image gets updated. Kind of ridiculous how easy it is to do this collaborative drag&drop drawing version using Google Docs… The only downside is no animation. :( but as a multiplayer 2D virtual world it does actually kind of work, oddly enough. It certainly wasn’t meant to be used that way but I guess it’s actually  kind of nice because of that…

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