Archive for November, 2011

Rolling Kitty IRL #1

Written by on 9th November 2011 in Experiments, Thoughts with 0 Comments

So one of the things that came up during my meeting was to think about a bunch of different ways I could have something like my Rolling in the Streetview appear in the world.

So this is a a quick initial experiment with a very low-fi “lenticular” animation, although there’s no lens. It’s just two frames, cut up into strips, interlaced, glued down and folded like a fan.

Advertisers use this sort of thing for billboards and posters and direct mailers all the time, but I think the interesting part is using for non-advertising purposes, and  having it relate to the space contextually.

I think the end result is kind of fun. I just realized afterwards that I could have printed a photo of the background behind the kitty instead of just having white, which would have made it seem sort of “transparent” and I could have used a clear acrylic stick instead of the wooden one. Perhaps those are things for version 2. Putting it on a stick also makes me think I’d like to make an animated protester sign. From one view it can say “FOR” and the other side “AGAINST” for the flip floppers out there.

Other thoughts that came up while making this was thinking about using the surface of blinds to toggle between two frames. The added bonus to having blinds is that in theory you could see through to the real world and maybe it would appear to be “augmenting” it. Also if it was on some sort of mobile (on wheels, not not phone) device it could be placed anywhere.

I think what I really like about this sort of low-fi version is that it doesn’t require any sort of screen or projection so it works in the daylight and doesn’t really need any technology so people could potentially print these out and take it outside themselves.

 

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dotspot & the fading light

Written by on 9th November 2011 in References, Thoughts with 0 Comments

This showed up in my Facebook ads today….A case of successfully targeted advertising… These dotspots allow your iPhone to take panoramic video without any stitching.

So in relation to the other stuff I’ve been looking at, how does something like this fit into things? I think it’s pretty awesome (and I would totally want one if I had an iPhone) but maybe still doesn’t quite have the same feeling as those little cinemagraphs or timesculptures. I think it’s the fact that video footage is just a little too accurate at capturing what actually happened, not what could have happened, and doesn’t quite leave enough mystery…

“Sometimes real life doesn’t give you all the right material,” I said. “So you have to invent something that’s true to the feeling you had, the feeling you’re trying to get across, even if the thing you invent didn’t actually happen. It’s an idea from Werner Herzog. He calls it the Ecstatic Truth.”

“I think you told me,” she said.

“A lot of people don’t understand that,” I said. “They get all hung up on details. Did this happen, did that happen. But it’s not always about what happened. Sometimes it’s more about how you felt when you were in it, what it made you think of, what it could’ve been, or what it almost was. It’s less about what happened, and more about how it really was, which is something else and something more.”

- Jonathan Harris The Fading Light

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The Roundabout

Written by on 9th November 2011 in Experiments, References, Thoughts with 1 Comment

A very rough initial prototype of what an interface for these manufactured landscapes might be. At this point it sort of just seems like a fancy knob project. I’m thinking that I could embed some of these little RFID’s into each of the tiles so the car knows which tile its on… The only bummer is that the car, which would be the reader, would have to be considerably larger to fit the RFID reader. Plus a USB cable sticking out the side…

I’m thinking it would actually be easiest to just get a clock motor thing to power the arm so I don’t need to make a servo thing. Plus if it’s just a clock motor it would in theory be easy to coordinate what’s happening between the tangible device and what you see on screen. But on the other hand, the idea of a more fluid idea of time is also kind of interesting….

for the Romans, the length of an hour varied by the season.  Twelve hours of daylight in December required shorter hours than twelve hours of daylight in June.  The length of the hour varied between two extremes:  45 minutes long at the winter solstice and 75 minutes long at the summer solstice.   Our hour divided (no matter what the season) into 60 minutes and 3600 seconds is a creation of the mechanical clock, which of course was unknown to the Romans.  The Roman based the time of the day on their observation of the sun and the shadows it created.

Also, a side note maybe there is a separate tangible interface for adding things to a tile, so it’s not all in one thing.

Oh! And thanks to Sal for helping me re-find that reference I was looking for..

yuri suzuki’s soundchaser:

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3D IRL (in real life)

Written by on 8th November 2011 in References with 0 Comments

Starting a catalog of the virtual aesthetic in the real world…

Marc Owens

Bert Simons

Eric Testroete

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Holograms

Written by on 8th November 2011 in References with 0 Comments

Time Traveler (1991)

HoloDesk (2011)

Still an unfulfilled fantasy…

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Time Tension

Written by on 8th November 2011 in References, Thoughts with 0 Comments

I’ve been thinking about one of the things that came up in my meeting yesterday, “What is it about the tension between the static and animated that is so fascinating?”

There’s a whole tumblr that’s been collecting/making ”living movie stills” like these since 2010:

and of course these “Cinemagraphs” by Jamie Beck that made the rounds around the internets earlier this year.

Why do we love these things? I still think part of it is this idea of “life on loop”. It’s real but somehow “stuck” on repeat.

Or maybe in our fast paced life we’re especially drawn to the possibility of slowing down or pausing time so we can take it all in.

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Thesis Committee Meeting 1

Written by on 7th November 2011 in Thoughts with 0 Comments

Here’s the slide deck I showed at my first Thesis Committee meeting today with Tim, Elise, and Mike. It generally covers what I’ve learned from the experiments I’ve been working on so far, what type of feedback I got from Science Fair, how I’m reframing my project, and what I’m currently working on and what I plan to be working on going forward. I think the helpful part was the end where I sort of lay out the things I’d like to focus on making going forward:

  1. A way to “spawn” things in the physical realm from an online realm.
  2. A way to enable collaborative creation that affects the real world.
  3.  A tangible interface for interacting with our intangible representation of the real world.

Thesis Progress (so far)

Some general comments & feedback from my notes:

  • I seem to be operating within a space between the constraints of a game and a totally open world like Second Life. How can I be more clear about how game like or not game like my project is.
  • What makes it different from Second Life is the potential flow between the real and virtual space. This potential cycle is what makes it more interesting.
  • It may be good to do a sort of survey/catalogue of existing mixed reality type things (ie. Foursquare) and diagram out what the difference is between them as a way to situate my work.
  • I mentioned my instinct to want to include animation, which is good, but what is it about animation that makes it fascinating in this context?
  • How does animation – which lives in a very frame based virtual world – relate to the real world?
  • What type of things do we do better in the virtual world?
  • A traditional virtual world like second life is like a dead end. This new real virtual world is different because it’s not a complete escape from reality.
  • What does the virtual world offer? What does the physical world offer?
  • Maintaining the qualities of the real or virtual world when they pass that barrier makes sense. How can I be more explicit about the qualities or characteristics. What is an example of mis-fidelity or glitches
  • How does the kitty example, through the animation, poke at the existing structure?
  • The studies are interesting, maybe it’s good to dive deeper and ask what makes them interesting.
  • There are elements of subversiveness + play + interaction beyond function.
  • How can it be more meaningful (not ness. practical) into the real world?
  • How can I complete the loop?
  • Maybe I could catalogue presidents on artifacts from the virtual world in the real world. (pixels, polygons, etc)
  • Maybe it doesn’t need to be a thing. Could it be information? Or opportunities?
  • How could I explore iterations & variations on things like the kitty in real life. A spectrum from noting, to printouts, to projections?
  • Can I catalogue this range of experiments?
  • Does it have to be within a context of a static image? What if the view was a live video feed?
  • Part of it seems to be about the tension between a static and animated thing.
  • We have this world of interfaces we live in that have a spectrum from utilitarian to pure fantasy, this is somewhere between that.
  • Dig deeper and play out these variations.

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Modern Construction

Written by on 7th November 2011 in References, Thoughts with 0 Comments

I was in Old Town Pasadena the other day and noticed the new crosswalks they installed. They’re made to look like brick but it’s really just black asphalt that’s been poured out and stamped to look like it has a brick texture. Who even needs brick layers anymore? How much longer until lego block style toys no longer represent how our world is built?

Meanwhile those crazy kids who are obsessed with Minecraft are finding all sorts of ways to bring the 8-bit block world into the real world. In our high-res world, it’s like blocks are already vintage. Like the minecraft blocks, real world things can be textured to be something else with just a surface treatment. Part of the idea behind the sausage links is that it more accurately represents the way our idea of making is shifting from a physically accurate blocky system to a more fluid representational system. Even our physical things are just surface level abstractions of what we want to imagine them being.

Also, a side note of a pretty sweet minecraft + kinect hack.. more examples of the real world invading the virtual world…

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Play/Remix Street View

Written by on 7th November 2011 in References, Sketches, Thoughts with 0 Comments

Tangible Editable Map Interface Sketches

Another version of the tangible tile interface, the main difference here is just that it’s round, which allows for looping. Also allows for the idea of making it something clock based, where you could potentially see the images change based on the time of day it’s set to (or the time of day it actually is).

Also, there’s options for changing the “playhead” to car, bike, or pedestrian which would account for the speed. There is also a separate ”viewer” object which you can place on a tile to peek a preview of the what the street view looks like. I’m looking into maybe using something like this full screen jquery slider instead of the google interface if I can’t figure out how to work with the api to get the tiles working. There would also still be supplementary props which you can add to the physical board that will change the street view as well. The added element is that the view can be edited by people online as well. It’s sort of similar to the idea of a massively single player online game like Spore where even if you don’t directly interact with other people what they do affects the whole world. I’m also still thinking about the potential in thinking about the pieces not as flat things but dimensional things, like the sausages.

Also, some related references from my mental archive. There was another project where someone had pieces of vinyl record cut into tracks with a little car driving over them but I can’t seem to find it anywhere…

Lauren Hill – Everything is Everything (1998)

Soundwagon (1970′s + 2010 re-release)

Isle of Tune (2010)

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Street Editor

Written by on 6th November 2011 in Experiments, Thoughts with 0 Comments

Pano View

Editing Interface

Quickly prototyping an interface for dynamically editing a panorama, based on Media Design Bingo technology! Basically just made a Google Drawing for each of the 3 tiles that create the panorama, and then embedded them into a page together, except this time clicking on one of the tile opens up the editor window, making it more of a continuous interaction. (One of the comments I got from the bingo game was that people wished the main page with all the boards let them access the individual boards.)

HIT me up.

The HIT

I also wanted to see what type of things people would do with it so I created a HIT on Amazon Mechanical Turk to get it going. I’m offering up $0.25 for up to 20 people to edit the panorama in some way. I know people like Aaron Koblin  have explored the potential within Mechanical Turk in the past, but I still think there’s some potential for other interesting things to emerge from there. Plus it’s just kind of fun to play with. We’ll see how it goes, hopefully by the end of the day it’ll be full off stuff…

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